Virtual reality-multimedia synthesis: next-generation learning environments for medical education

J Biocommun. 1995;22(3):2-7.

Abstract

The Learning Resources Center of the University of California, San Diego School of Medicine has begun to investigate the potential of virtual reality (VR) as a tool for medical education. We are currently integrating VR with communications, animation, and visualization technologies to form a hybrid learning and training environment. Our program development reflects a curriculum-based strategy with emphasis on instructional objectives and educational outcomes. Demonstrated need, feasibility of a technology-based solution, and appropriateness of resource allocation are primary considerations. As the VR world is built, comparative analyses are being made of control strategies, display options, and interface design.

MeSH terms

  • Computer Simulation*
  • Computer-Assisted Instruction / methods*
  • Computer-Assisted Instruction / trends
  • Curriculum
  • Education, Medical / methods*
  • Education, Medical / trends
  • Feasibility Studies
  • Forecasting
  • Humans
  • Patient Care Team